Selecting
When modeling, you can often select the whole mesh or sub-ele-
ments (vertex, edge, face/polygon) of the mesh. Depending on the
package you are using, the selection can be made in several ways.
Whatever color scheme/user preference you choose for your
viewport, keep in mind that the colors for the selected sub-element
and the non-selected sub-element must be easily discernible.
NOTE:
The lessons and examples in this book use the selecting scheme
shown in Figure 1-12. Selected vertices are shown as black
dots, selected edges are black lines, and selected faces are
white with black borders.
Colors and Shading
For modeling purposes it is recommended that you use a neutral
color, like gray. However, if you wish, you can paint your mesh any
color you like using the material/texture/shade editor. Depending on
the model on which you are working, you may want to change the
shading for a more appropriate look. It’s up to you to choose what
best fits your needs.
NOTE:
If you are using Maya, the UV will appear as part of the
sub-element of the mesh, along with vertex, edge, polygon, etc.
UVs are used for texture mapping, not polygonal modeling, so
they are not discussed in this book.
8
Chapter 1 – Polygonal System Basics
Figure 1-12: From left, vertex selected, edge selected, and polygon selected.
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