The Ear
The ear is probably the most intricate part of the human anatomy to
model. As with almost anything in the 3D world, there is more than
one way to create an ear. As you gain experience, you will find the
easiest way for you to perform this task.
For this ear modeling exercise, either we can start with a single
quad polygon and use extrusion or we can create a plane primitive
with a 1x1 segment. In 3ds Max you can create a poly box with 1x1
segments, delete the five faces, and position the face as shown in
Figure 5-26, or you can draw corner splines, extrude, and delete the
back part.
Starting with a single polygon, select the edge, and start
extruding until we get the ear reference covered.
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Chapter 5 – Human Project: Male Head
Figure 5-25: The anatomy of a human ear.
Figure 5-26