NOTE:
Name your objects as soon as you create them, and be sure to
give them a descriptive name. Finding and renaming objects
after the fact can be a cumbersome process.
Display
Display defines the mesh aspect in your viewport. It is common for
most 3D applications to have the display options shown in Figure
1-10.
Wireframe display disables the 3D surfacing and shows only the
wires, or the mesh. Options related to backface wires or backface
cullings will display properties of the wires that would not be seen if
the viewport display were set to shaded view. The back sides of
these faces will receive the same shading as the front sides.
Backfacing culling usually means that the back sides of the
faces won’t be visible. Figure 1-11 shows a sphere with and without
backface culling.
7
Chapter 1 – Polygonal System Basics
Figure 1-10: From left, wireframe, edged+facets, edged+smooth, and smooth
without wires display options.
Figure 1-11: Left, wireframe with backface culling off. Right, wireframe with
backface culling on.
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