Chapter 4
Visual References
Why We Need References
Collecting reference material is the first step toward creating a
high-quality model. When working on complex models, the refer-
ence (also called a blueprint, model sheet, or chart) shows your
modeling object from a variety of orthogonal views, generally front,
top, and side.
After the blueprint is set up in the viewports, the modeling pro-
cess starts with the placing of a primitive or a polygon. Usually
when starting with a primitive, the vertices are reshaped to fit the
blueprint and half of the object is deleted when the object is sym-
metrical. Once the modeling is finished, the modeled half is
mirrored and the vertices are welded.
How to Create References
In this section we discuss common techniques for creating a refer-
ence sheet and making adjustments for polygonal modeling.
First, we sketch the basic shape of the object from the side
view. It’s important to note that depending on the object’s complex-
ity, more details may be needed and more attention given to the
guidelines for projecting.
83
Figure 4-1: A sketch to be used for reference.
After drawing the side proportions of the model, we can trace the
horizontal lines. These lines are traced based on points of the model
that we can use as reference points to draw the other views.
The horizontal reference guides will help us to sketch the front of
the ship.
With the side and front sketched, we can trace the vertical guides to
create the top of the ship. After finishing the base of the sketch, we
can start coloring and add some shading for a better visualization on
the concept sheet.
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Chapter 4 – Visual References
Figure 4-2
Figure 4-3
Figure 4-4: The complete reference sketch.
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