Chapter 4
Visual References
Why We Need References
Collecting reference material is the first step toward creating a
high-quality model. When working on complex models, the refer-
ence (also called a blueprint, model sheet, or chart) shows your
modeling object from a variety of orthogonal views, generally front,
top, and side.
After the blueprint is set up in the viewports, the modeling pro-
cess starts with the placing of a primitive or a polygon. Usually
when starting with a primitive, the vertices are reshaped to fit the
blueprint and half of the object is deleted when the object is sym-
metrical. Once the modeling is finished, the modeled half is
mirrored and the vertices are welded.
How to Create References
In this section we discuss common techniques for creating a refer-
ence sheet and making adjustments for polygonal modeling.
First, we sketch the basic shape of the object from the side
view. It’s important to note that depending on the object’s complex-
ity, more details may be needed and more attention given to the
guidelines for projecting.
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Figure 4-1: A sketch to be used for reference.