primitive — A simple object generated mathematically by default
in most 3D applications. These include cubes, spheres, cones,
cylinders, torii, and planes.
quads — Polygons with four sides.
real time — A one-to-one relationship between display time and
real-life time.
refinement — In 3D subdivision, the procedure of picking a rough
poly cage and using a specific algorithm to subdivide it and
make it smoother.
shading — In 3D, shading determines the look and the physical
aspects of a surface shadow, highlights, and diffuse colors.
smoothing — See subdivision.
SoftModificator — See Soft Selection.
Soft Selection — In 3D, a tool that allows you to pick a selected
portion of vertices, edges, or faces and push or pull with an
attenuation falloff degree.
spline — A curved line made of segments controlled by verti-
ces/control points. The term is generally used to refer to any
curved line. See Bezier curve and B-spline.
Glossary
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Primitives.