Polygonal Creation
There are a number of ways to model an object. Most polygonal
meshes start from a primitive, a polygon operation with splines, or a
single polygon.
Starting from a primitive is the most common way to create
polygons. Complex shapes can be made starting with a box (box
modeling), but there are other primitives that you can start from,
like a sphere, a cylinder, a torus, or a plane.
You can also start with a spline (or curve) and then apply some mod-
ification tool, like rotation, extrusion, or loft, to generate a new
mesh.
10
Chapter 1 – Polygonal System Basics
Figure 1-15: Notice the flipped normals on the right. External polygons are
invisible and internal polygons become visible.
Figure 1-16: Primitives.