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Introduction to Displacement (2/2)
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Introduction to Displacement (2/2)
by Mario Russo
Polygonal Modeling: Basic and Advanced Techniques
Book Cover
Title
Copyright
Contents (1/2)
Contents (2/2)
Introduction
Chapter 1 Polygonal System Basics
Customization
Layouts
3D Polygonal Surface
Space
Axis
Polygonal Structure
Polygonal Attributes
Name
Display
Selecting
Colors and Shading
Normals
Polygonal Creation
Operational Tools
Extrusion
Lathe
Loft
Distribution Over a Surface
Boolean Operations
Pass-Through Mode
Global Deformations
Lattice
Twist
Bend
Polygon Reduction
Organizational Tools
Hide and Freeze
Layers
Conclusion
Chapter 2 Polygon Operations
Cutting Polygons
Extruding
Chamfer/Bevel
Attach and Detach
Welding
Duplicate and Mirror
Pivot Point
Holes
Smoothing a Mesh with a Hole
Soft Selection
Mesh Errors
Chapter 3 Polygon Subdivision
Polygon Subdivision Theory
Chaikin’s Algorithms for Curves (1974)
Doo-Sabin Surfaces (1978)
Catmull-Clark Subdivision (1978)
Loop Subdivision (1987)
Butterfly Subdivision (1990)
Kobbelt Subdivision (1996)
Continuity
Subdivision and Wire Tension
Starting from a Primitive
Giving It the Shape You Want
Edge Flow
Edge Loop
Subdivision and Iterations
Inorganic Modeling
Soft Edges
Bump
Circular Depression
Cracks
Body Cracks
Thickness
Holes in Curved Surfaces
Advanced Techniques
Unmatched Vertices
90 Degree Cut
How to Fix Boolean before Subdivision
Chapter 4 Visual References
Why We Need References
How to Create References
Projecting Complex Forms
Additional References
Blocking
Chapter 5 Human Project: Male Head
The Head
The Male Head Shape (1/2)
The Male Head Shape (2/2)
The Ear (1/2)
The Ear (2/2)
Final Words about the Male Head
Chapter 6 Human Project: Male Body
Torso and Limbs
Hands (1/3)
Hands (2/3)
Hands (3/3)
The Foot
Putting It All Together (1/3)
Putting It All Together (2/3)
Putting It All Together (3/3)
Chapter 7 Human Project: Female Head
The Female Head Shape
The Ear (1/2)
The Ear (2/2)
Chapter 8 Human Project: Female Body
Torso and Limbs
The Hand (1/2)
The Hand (2/2)
The Foot
Putting It All Together (1/2)
Putting It All Together (2/2)
Chapter 9 Human Project: Anatomy Details
Teeth
The Eye
Cartoon Eyeball Modeling
Realistic Eyeball Modeling
The Eyelashes
Chapter 10 Ogre Head
Creating an Ogre Head
Introduction to Displacement (1/2)
Introduction to Displacement (2/2)
Chapter 11 Introduction to ZBrush
What ZBrush Is
Working on the ZBrush Canvas
Importing
General Manipulation Tools
Move
Scale
Zadd
Zsub
Focal Shift
Geometry Subdivision
Hide/Unhide
Mask
Basic Transform Tools
Standard (Std)
Standard Dot (StdDot)
Inflat
InflatDot
Nudge
Morph
Layer
Pinch
Smooth
Edit Curve
Symmetry
Projection Master
2D and 2.5D Tools to Use with Projection Master
UV and Displacement Map Settings
Grabbing and Exporting Displacement Maps
Modeling with ZSpheres
MultiMarkers
Unified Skin
New in ZBrush 3
Brushes
LazyMouse
SubTool
HD Geometry
Posing/Moving/Rotating/Scaling
Mesh Extraction
Topology
ZBrush Sculpting Workflow
Useful Links for ZBrush
Shortcuts to Remember
Chapter 12 Cartoon Modeling
Subdivision Applied to Cartoon Modeling
Exercise: Cartoon Head 1 (1/3)
Exercise: Cartoon Head 1 (2/3)
Exercise: Cartoon Head 1 (3/3)
Exercise: Cartoon Body 1
Exercise: Cartoon Hand 1
Exercise: Cartoon Head 2 (1/2)
Exercise: Cartoon Head 2 (2/2)
Exercise: Cartoon Body 2 (1/3)
Exercise: Cartoon Body 2 (2/3)
Exercise: Cartoon Body 2 (3/3)
Chapter 13 Modeling for Games
Triangle Strips and Gouraud Shading
The Triangles Determine the Shading
Continuity for Games
Why Automatic Reduction Doesn’t Work
Mesh Resolution
Controlling the Poly Count
General Tips
Limbs
Folds
Objects Floating along a Surface
Holes on the Mesh
Objects
Levels
Final Tips
Conclusion
Appendix A: 3ds Max Polygonal Modeling Quick Start Guide (1/6)
Appendix A: 3ds Max Polygonal Modeling Quick Start Guide (2/6)
Appendix A: 3ds Max Polygonal Modeling Quick Start Guide (3/6)
Appendix A: 3ds Max Polygonal Modeling Quick Start Guide (4/6)
Appendix A: 3ds Max Polygonal Modeling Quick Start Guide (5/6)
Appendix A: 3ds Max Polygonal Modeling Quick Start Guide (6/6)
Appendix B: Maya Polygonal Modeling Quick Start Guide (1/5)
Appendix B: Maya Polygonal Modeling Quick Start Guide (2/5)
Appendix B: Maya Polygonal Modeling Quick Start Guide (3/5)
Appendix B: Maya Polygonal Modeling Quick Start Guide (4/5)
Appendix B: Maya Polygonal Modeling Quick Start Guide (5/5)
Glossary (1/4)
Glossary (2/4)
Glossary (3/4)
Glossary (4/4)
Bibliography
Index
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Introduction to Displacement (1/2)
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Chapter 11 Introduction to ZBrush
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