Distribution Over a Surface
Automatic placement of an object over other surfaces is the fastest
option when you need to model some peculiar objects or scene,
such as setting stones in a modeled or fractal-generated terrain in a
random way, but you don’t want to or can’t place them one by one.
NOTE:
Maya has an advanced particle system that allows you to per-
form a huge number of scatter effects over an object surface
and animate it.
14
Chapter 1 – Polygonal System Basics
Figure 1-24: 3D object generated by lofting with three splines: two shapes
(circle and six-pointed star) and the path. The circle is lofted to one half and
the star is lofted to the other half.
Figure 1-25: Automatically placing objects.
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