Editing Polygons
The tools for editing polygons in 3ds Max are located in the Modi-
fier Panel. There are more buttons than your resolution can
probably display at one time, so if you feel that something is miss-
ing, click and hold in an empty area of the Modifier Panel, and scroll
down to find the other buttons.
Cut
You can cut polygons in 3ds Max in several different ways. When
you point the cursor over a vertex, the cursor changes to to
indicate you are over a vertex and the cut will start precisely over
the vertex.
When you position the cursor over an edge, the cursor will be
changed to to indicate the cut will start from the edge the cur-
sor is over.
When you position the cursor over a polygonal face, the cursor
changes to to indicate that the cut will start from the point of
the face the cursor is over.
3ds Max indicates the path of the cut in a real-time display.
Bevel
Bevel functions in 3ds Max have three main parameters to define,
as shown in Figure A-21.
The Bevel Type sets how the bevel will work: by group, local nor-
mal, or polygon. This works like extrude, which was discussed in
Chapter 2. Height determines how much the polygon will be
extruded before the beveling action. Outline Amount specifies how
much the face will be scaled down after the extrusion.
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Appendix A – 3ds Max Polygonal Modeling Quick Start Guide
Figure A-21: Bevel Polygons window.