The standard primitives are Box, Cone, Sphere, Geosphere, Cylin-
der, Tube, Torus, Pyramid, Teapot, and Plane. The extended
primitives are Hedra, Torus Knot, ChamferBox, ChamferCyl,
OilTank, Capsule, Spindle, L-Ext, Gengon, C-Ext, RingWave, Hose,
and Prism. To create primitives in 3ds Max, you must click and drag
to create instead of the primitive just popping into the center of the
viewport as it does in Maya and SoftImage XSI.
Operational Tools
3ds Max offers a variety of spline tools to be used for creating a
mesh with the Extrude, Loft, and Lathe tools. The splines are avail-
able in the Create menu’s Shapes submenu.
In 3ds Max the splines have the same control options as in most
vector drawing programs. If you select the vertices of the splines
and right-click, the quad menu will appear and show the options to
convert that vertex to a bezier vertex.
Operational tools in 3ds Max are available under the Create
panel with the Geometry button selected. The first option in the list
is Standard Primitives. Click on the list and more options will
appear. The operational tools mentioned are located under the Com-
pound Object option.
Boolean: 3ds Max allows you to perform union, subtraction, and
intersection operations.
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Appendix A – 3ds Max Polygonal Modeling Quick Start Guide
Figure A-39