line flow — The edge structure of an anatomy of a specific model,
character, or object. See also edge loops.
Loft — Method of surfacing using a cross section of splines.
Loop — Subdivision technique proposed by Charles Loop.
low poly — Term for models with a low number of polygons to be
rendered in real time in a game engine.
masks — Refers to the mathematical procedures that rule the
process of subdivision. In other words, the “mask” defines the
visual scheme for mathematical procedures of how the soft-
ware will pick the unrefined mesh, subdivide the actual mesh
cage, and try to make it as smooth as possible.
mesh — A 3D object composed of triangular faces. A mesh’s
smoothness is relative to the number of mesh refinement
(subdivision iterations).
MeshSmooth — In 3ds Max, the command to apply subdivision to
a mesh. See also subdivision.
mirror — In 3D, a procedure to duplicate a mesh by inverting it
along one or two axes.
mirror line — Edges at the center of the object that will be
mirrored.
Glossary
400