perspective view, 5
Pinch tool (ZBrush), 257-258
pivot point, 35
poly count,
controlling, 332
reducing, 331
polygons, 6
attributes of, 6
cutting, 25-26
hiding in ZBrush, 251-252
masking in ZBrush, 253-254
modeling with, 11
reducing, 20-21
subdivision of, 43
using to create cartoon head, 283-284
using to create ear, 98-99, 167
usingtocreatehead,154
polygonal modeling, tips for, 337-388
polysmooth, 60
primitives, 10
modeling with, 10, 57-58
using to create cartoon head, 302-303
Projection Master (ZBrush), 260-264
proportions, checking, 142
Q
quad polygon, 6
R
Rake brush (ZBrush), 273
reference, 83
creating, 83-85
Rotate tool, 23
S
Scale tool, 23
Scale tool (ZBrush), 247, 275
scaling, 24
shading, 8-9, 326-330
Smooth tool (ZBrush), 258
smoothing, 43, 60-61 see also subdivision
soft edges, creating, 61-65
Soft Selection, 39
spline, 10
modeling with, 10-11
Std option (ZBrush), 254-255
StdDot option (ZBrush), 255
subdivision, 43, 60
levels (ZBrush), 250-251
schemes, 44-54
SubTool (ZBrush), 274
symmetry orientation (ZBrush), 260
T
teeth, modeling, 205-214
thickness, adding to object, 72-75
tools,
manipulation (ZBrush), 245-254
operational, 12-14
organizational, 22
transform (ZBrush), 254-260
Topology tool (ZBrush), 276-277
torso,
modeling, 111-113, 175-177
refining, 116-120, 145, 178-180, 181-182,
183-185
Transpose tool (ZBrush), 275-276
tri polygon, 6
triangle strips, 325-326
triangles and shading, 326-330
Twist tool, 18-19
U
Unified Skin tool (ZBrush), 272
unmatched vertices, 78-79
UV mapping options (ZBrush), 264-266
V
vertex, 6
extruding, 27
vertices,
extraordinary, 43
ordinary, 43
unmatched, 78-79
viewport controls, customizing, 1
W
Weld command, 32-33
welding, 32-33
X
x-ray mode, 16
Z
Zadd tool (ZBrush), 247-248
ZBrush, 241-243
importing into, 244-245
manipulation tools, 245-254
Projection Master, 260-264
sculpting workflow, 277-278
shortcuts, 278
transform tools, 254-260
using alpha brushes in, 261-264
ZBrush 3, 272-277
ZSphere tool, (ZBrush), 266-270
Zsub tool (ZBrush), 248-249
Index
411