These tools can affect sub-elements of an object, as shown in Figure
2-2, or the entire object, as shown in Figure 2-3.
Another interesting point to mention when working with sub-ele-
ments, or even an entire object, is the orientation of the gizmo in
relation to the object. Most 3D packages will likely have a few
options and allow you to choose the one most appropriate to your
modeling. By World and By Local are pretty basic and the most
common.
When the By World option is selected, it doesn’t matter how
much you have moved or rotated your object, the gizmo will be
related to your viewport, as shown in the following figure.
When the By Local option is selected, rotating your object will
cause the axis gizmo to also rotate and remain local to the object’s
internal axis. This can be very useful in some cases.
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Chapter 2 – Polygon Operations
Figure 2-3: From left, scaling in the X axis, scaling in the Y axis, and scaling
in the Z axis.
Figure 2-4: Using the By World option.