The Male Head Shape
This section shows how to create the shape of a head for a male
figure.
For this head, we use box modeling, starting with a 4x4 seg-
ment box and then deleting the other half. Since human heads are
symmetrical, we model half, mirror it, and weld the vertices. (3ds
Max has a symmetry modifier that automatically welds the vertices
while you adjust in real time.)
Position the cube’s 4x4 segments to fit the head and delete half. It
doesn’t matter which half you delete; just do it so that you can see
the edges and vertices from the side view (left or right).
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Chapter 5 – Human Project: Male Head
Figure 5-2: Using box modeling to model a human head.
Figure 5-3: Deleting half the head and starting to reshape it.