More edges are created in Figure 5-21 for better detail and shape
control. Just follow the line flow and the loops.
It is important to note that we are moving vertices and changing the
shape of the model throughout the modeling process. This process
usually takes a few hours just to model a refined rough base mesh.
Cut the area marked in Figure 5-22 to create finer control
around the eye and push back an entire row of vertices to define the
eyelid. The marked edges for the nose area generate tension. Cut
more polygons following the lines if you need more control.
Cut the nose to improve control around the nostril as shown in Fig-
ure 5-23. At this stage we have a head with sufficient edges and
tension. From this point it is just a matter of moving vertices and
using Soft Selection to adjust the volume of the head.
96
Chapter 5 – Human Project: Male Head
Figure 5-21
Figure 5-22