After some tweaks, we have a rough torso and leg in the viewport.
Low-poly game modelers would want to be careful about adding
polygons here so the mesh doesn’t slow down the game too much.
Now we select the marked polygons and delete, as shown in Figure
6-8. The vertices from the torso and the leg should match perfectly
after the attach operation. We also need to cut in a loop near the
center to get more control in the front and the back of the geometry.
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Chapter 6 – Human Project: Male Body
Figure 6-6: Left, eight-sided cylinder for the leg. Right, cut the bottom of the
torso to create eight sides.
Figure 6-7